Discovery

After parting ways with Clan Ironheart on mostly-friendly terms, Brex and his new traveling companion stumble upon a nearby settlement at the edge of the grand city-state Harramschall’s territory. He meets a sorcerer willing to tutor him, but that would mean going back on his promise to take Red home. And with rumors of disappearing locals, he can’t help but wonder if his closest friend is responsible.

Arrival

After parting ways with Clan Ironheart on mostly-friendly terms, Brex and his new traveling companion stumble upon a nearby settlement at the edge of the grand city-state Harramschall’s territory. He meets a sorcerer willing to tutor him, but that would mean going back on his promise to take Red home. And with rumors of disappearing locals, he can’t help but wonder if his closest friend is responsible.

Beasts and Monsters

After parting ways with Clan Ironheart on mostly-friendly terms, Brex and his new traveling companion stumble upon a nearby settlement at the edge of the grand city-state Harramschall’s territory. He meets a sorcerer willing to tutor him, but that would mean going back on his promise to take Red home. And with rumors of disappearing locals, he can’t help but wonder if his closest friend is responsible.

The Bloodmane

Brexothuruk has had a quiet life of studying sorcery in private, away from the pressures and obligations of his orcish clan thanks to his grandfather Grotuk, the chief. But when a new chief arises, Brex is given only three days to prepare for his long-delayed rites of adulthood: Hunt a lion and bring back its hide. Even with the help of an otherworldly interloper, Brex is convinced his odds of survival are slim and looks for unconventional solutions.